Souls provide a variety of effects, and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls. Players can trade souls between two Aria of Sorrow cartridges using two Game Boy Advance consoles and a link cable. The rate at which enemies' souls are obtained varies between enemies. Save for a few exceptions, all types of enemies in the game can eventually yield a unique soul that can be absorbed by the player. It involves absorbing the souls of enemies in order to gain additional abilities. Tactical Soul Īria of Sorrow introduces the Tactical Soul ability system to the Castlevania series. While the method in which the player progresses through the game is initially linear, the player's options become more diverse as the number of character abilities increases. Similar to most platform games, progression between areas is limited by the abilities the player has. These areas feature different components, such as different enemies, varying terrain characteristics, and a unique piece of theme music. Similar to previous games in the series, Aria of Sorrow is set within Dracula's castle, which is divided into several areas that the player traverses. Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop. These weapons differ in their damage output, the range of the weapon, and the speed of the attack. Despite the game being set in 2035, the available weapons are largely medieval, including swords, axes, and spears though a handgun is available. Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Statistic examples include hit points, the amount of damage a character can receive magic points, which determine the number of times a character can use magical attacks strength, the power of a character's physical attacks and intelligence, the power of a character's magical spells. Like previous games in the series and most role-playing video games, characters level up each time they earn a set number of experience points from defeating enemies each "level" gained increases the character's statistics, thus improving their performance in battle. Aria of Sorrow was rereleased as part of the Castlevania Advance Collection on Septemfor the Nintendo Switch, PlayStation 4, Xbox One, and Windows alongside Castlevania: Circle of the Moon (2001), Castlevania: Harmony of Dissonance (2002), and Castlevania: Dracula X (1995).Īn image of gameplay, with the primary character, Soma Cruz, using a soul to attack a pair of enemies.Īria of Sorrow features a 2D side-scrolling style of gameplay where the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. It incorporated many elements from its predecessor, including the "Tactical Soul" system. Konami released a sequel, Castlevania: Dawn of Sorrow, in August 2005. Some critics considered it the best Castlevania game since Symphony of the Night. Aria of Sorrow received universal acclaim, with praise for its visuals, gameplay (particularly the Tactical Soul System), music, and level design. Although it sold poorly in Japan, selling 27,000 units nearly one month after its release, it was commercially successful in the United States, with more than 158,000 units sold in the three months following its release. Aria of Sorrow introduces several features to the series, such as the "Tactical Soul" system and employs a futuristic storyline in contrast to the medieval setting of other Castlevania games.Īria of Sorrow was released in May 2003. The game incorporates the same combination of elements from platform games and role-playing video games as in a previous game Castlevania: Symphony of the Night (1997). The plot follows the journey of Soma Cruz, a teenager granted occult power as a result of being a potential vessel of Dracula's reincarnation, as he battles dark figures that wish to inherit the undead lord's power. Director Junichi Murakami was new to the Castlevania series.Īria of Sorrow is set in the year 2035, when Dracula has been sealed away after a battle in 1999. Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, led Aria of Sorrow 's development as well. It is the third Castlevania game for the Game Boy Advance. Platform-adventure, metroidvania, action role-playingĬastlevania: Aria of Sorrow is a 2003 action role-playing game developed and published by Konami.
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